aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa ab ab aa aa aa 
aa aa aa aa aa aa aa aa ab ac ad ae ae af aa aa 
aa aa aa aa ab aa aa ad ae ae ae ae ae ae ag aa 
aa aa aa ah ae af ad ae ae ae ae ae ae ae ag aa 
aa aa aa aa ai ae ae ae ae ae ae ae ae ae ag aa 
aa aa aa aa aa ai ae ae ae ae ae ae ae ae ag aa 
aa aa aa aa aa aa ai ae ae ae ae aj ak ak al am 
aa aa aa aa aa aa ah ae ae ae ae an ao ao ao ao 
aa aa aa aa aa aa ad ap ak ak aq ao ao ao ao ao 
aa aa aa aa aa ad ar as ao ao ao ao ao ao ao ao 
aa aa aa aa aa ae ae ae at ao ao ao ao ao ao ao 
aa aa aa aa ah ae ae ae ae at au au av at au au 
aa aa aa aa aa ai ae ae ae ae ae ae ae aw ax ax 
aa aa aa aa aa aa ai ae ae ae ay ae aw aa aa aa 
aa aa aa aa aa aa aa ax ax ax ax ax aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
monster=Shadow
battle_bg=underground.png
:aa
pix("underground/rock.png")
walk(0)
:ab
pix("underground/rock_s.png")
walk(0)
:ac
pix("underground/rock_exit.png")
walk(1)
Action
move("minersland.txt", 19, 3)
hero("hero_s")
:ad
pix("underground/rock_se.png")
walk(0)
:ae
pix("underground/dirt.png")
walk(1)
:af
pix("underground/rock_sw.png")
walk(0)
:ag
pix("underground/rock_w.png")
walk(0)
:ah
pix("underground/rock_e.png")
walk(0)
:ai
pix("underground/rock_ne.png")
walk(0)
:aj
pix("underground/void_nw.png")
walk(0)
:ak
pix("underground/void_n.png")
walk(0)
:al
pix("underground/void_n2.png")
walk(0)
:am
pix("underground/void_n2.png")
walk(1)
:an
pix("underground/void_w.png")
walk(0)
:ao
pix("underground/void.png")
walk(0)
:ap
pix("underground/void_nw.png")
walk(1)
addpix("furnishings/ladder.png")
:aq
pix("underground/void_n_right.png")
walk(0)
:ar
pix("underground/rock_w_tip.png")
walk(1)
:as
pix("underground/void_top_right.png")
walk(1)
addpix("furnishings/ladder.png")
:at
pix("underground/void_sw.png")
walk(0)
:au
pix("underground/void_s.png")
walk(0)
:av
pix("underground/void_se.png")
walk(0)
:aw
pix("underground/rock_nw.png")
walk(0)
:ax
pix("underground/rock_n.png")
walk(0)
:ay
pix("underground/dirt.png")
walk(0)
addpix("furnishings/treasure_chest.png")
Action
if(var("found_ladder"), "=", 0)
	if(find("ladder", "a"), "=", 1)
		set("found_ladder", "=", 1)
	endif
else
	info("You found an empty treasure chest.")
endif
